Monday, October 31, 2016

Software developer on steroids - Level 2

Getting from a Jr. Software developer to Software developer Level 1 might have seemed like a long way to go but this is just the first step for a Software developer career in ApexSQL and all the future steps have even steeper learning and growth curve

If you've certified as a Level 1 dev then it means:
  a) You've been working in a fully functional team the company can rely on
  b) Have been a leader at least for a specific task or a goal within the team to carry your own weight
  c) Have gained enough experience with how we work and have already mentored other colleagues or can do so now
  d) You've grown and developed your hard skills just enough so that for any new challenges you encounter you already know how to approach resolving them even when it requires more learning
  e) You are successfully saving time to stakeholders and are working with them vs. working for them or thinking there is us-and-them

Time period

How long will it take to get from the day 1 in ApexSQL to a Software developer Level 2 will depend on each person individually - if you started as a Jr. Software developer (Level 0) then you'll need at least 3.5 to 4 years to be able to check off all of the items below

No regression

The first expectation is that you constantly confirm the level you're currently at which means you don't regress by no longer doing the work you were successfully doing before, or by doing it slower (i.e. you caught lazies)

If you had regression in your performance then it is critical to first make sure you get back on track and have consistent high performance of at least 3 or more months in a row - not doing so risks actual regression back to a Level 0

Soft skills + 1

When doing a Level 2 values review expectations will be one step higher than those for a Level 1 performance review

If you had a "Needs improvement" score for any of the values but have still managed to certify for Level 1 then those values if not improved in the meantime will read as "Unsatisfactory" during the Level 2 review which is a showstopper

If you had a "Meets expectations" score for a value then you need to have displayed consistent or improved values match in order to keep reading "Meets expectations" for the Level 2

Hard skills++;

Jr. Software developers can best testify the amount of new development knowledge and skills gained when going from Level 0 to Level 1 - the same goes for a Level 1 dev aiming to certify as Level 2

Each team has a bit different hard skills requirements depending on the owned product set so the only common metric here is how have those hard skills helped you be more efficient during work

Success = results / time;

The better hard skills you gained then you'll contribute to your team with more results over less time

Value added time saver

Can you confirm all of this:
  1) Are you self-sufficient enough so that others don't need to "manage" you by asking questions and giving directions / frequently correct you
  2) Do you communicate proactively and in an actionable manner with the stakeholders / no surprises caused by you and your team
  3) Do you educate stakeholders and provide suggestions and guidance yourself
  4) Can you be a role model for all Software developer Level 1 peers

Achievements

Additional information we should put on a table before starting the perf review for Level 2 is the list of achievements you can brag about since you've certified for Level 1

If you don't have anything exceptional to show for as a Level 1 dev then how can you justify you have earned the next level

This is also a great personal litmus test you can do for yourself before reaching out - are you able to provide a list of at least three achievements that you are proud of during your Level 1 tenure?

But don't say that i.e. you're proud of showing up for work every day or that you've managed to complete 3 sprints in a row as these are just normal everyday expectations so you won't be doing yourself a favor

For example:
  a) Took initiative to build a component / engine / feature which helped the team by ...
  b) Improved communication of the team with the stakeholders
  c) Helped the team achieve PUQ superiority by fixing X bugs in Y time / by improving performance by x% / by identifying and fixing usability issues
  d) Mentored new colleagues so that they have achieved ...
  e) Suggested [and helped implement] a feature / functionality that directly helped with Platinum goal
  f) Successfully managed X subcontracted projects
  g) Worked with team SEs to ensure uninterrupted team content flow
  h) Took ownership of a standard and helped everyone enforce it

Also such achievements are good to have but aren't the ones we're looking for:
  a) Learned to write thread safe code like a boss - good for you
  b) Read 3 books on design patterns - congrats
  c) Went to a .NET conference - nice
  d) Learned angular / js / css - great if it'll help you get the job done, but the focus is on the achievements that are "done" and have directly helped with your team and the company goals

The art of specs

In the initial The art of subcontracting article we've covered in short differences between functional/technical and requirements/specification

When preparing initial documents to describe a subcontracting project we have 4 distinct levels of documentation "depth" where each is more detailed than the previous one - and you don't necessarily need to document everything down to the lowest level in order to have a successful project





Level 1: User stories

User stories are a great way to abstract yourself from the technical minutia and to define top-level goals for the subcontracting project - they are the answers to "What?"

User story is a one-liner where you can describe your project goals to a person who is seeing the project for the first time and has no idea what you want to accomplish - never allow subcontractors to figure this out for themselves

Also a user story will make sure that the user (you) achieves clarity about the project goals before going down the rabbit hole

User story has a few elements:
a) "As a user" - this puts you in the proper set of shoes on start as you are the user
b) "of the <final deliverable>" - clarify what is the expected end deliverable of the project: an app, a component, an engine, documentation, specs, etc.
c) "I want to be able to <functional goal>" - one desired project use case

Some examples:
As a user of the application I want to be able to... (one goal what you want the application to cover, i.e. allow for browsing database encrypted objects, to be able to easily decrypt database objects)

As a user of the component I want to be able to... (visually view database objects in a form of a graph, manipulate database objects as a graph)

As a user of the engine I want to be able to... (access all of SQL Server instance properties in an object model form)

As a user of the functional specification I want to be able to... (have a detailed functional requirements breakdown for the engine mentioned above).
This specific user story is great for when creating specs-for-specs (see appendix)

As a user of the automated test I want to be able to...

All but the simplest projects will have more than one user story defined - i.e. one user story per needed application/engine feature


Level 2: Functional requirements breakdown

Once user stories are defined they can now be broken down into individual and more detailed functional requirements

Functional requirement is a free-form short description that further explains a user story

To breakdown a single user story "As a user of the visual component I want to be able to view database objects as a graph":
a) Each object type should be visually represented with a different geometrical shape
b) Related objects should be interconnected using lines
c) We should have several predefined presets / algorithms for object layouts
...

Functional requirements are short and don't go into details, i.e. what kind of geometrical shape should be applied to what type of object, how will object name be displayed, color of the shape, etc.

It is critical to invest as much time as needed to define all functional requirements that we need on start.

If we uncover that we've missed to define a functional requirement during the project then all such burden of additional requirements will fall down on us (as project appendixes that bear additional costs)


Level 3: Functional specification

Each of the individual functional requirements can be further broken down to create a functional specification / functional details

Consider each of the functional requirements as a new paragraph or a separate section with a freedom to go into all the tiny details

A section "Representing object types visually" can have:
a) A mockup / picture of a representative object type
b) List of default geometrical shapes, colors, text
c) List of configurable elements, and all required shapes to be available
...

Drawing up a good functional specification is very time-demanding and depending on the project scale and complexity it can be wise to consider subcontracting this work (see appendix)


Level 4: Technical specification

The lowest level of a subcontracting document is technical specs which can be more or less detailed, or can be skipped altogether

Almost every development subcontract will have some basic technical requirements in a form of required development technology, coding standards, etc.

Anything more than that is very risky as it effectively spoon-feeds the subcontractor and requires a lot of micromanagement time on your side thus making it questionable whether you should've worked on the project by yourself from the start

A good rule of thumb is to avoid technical specification whenever possible, or if really needed have subcontractors work on it prior to beginning any actual implementation/development work

For specific projects where it is important to go down to tech spec details level, try to keep it as short as possible


Appendix - Specs for specs

The main goal of subcontracting is to help you achieve team goals as quickly as possible (success = results / time)

Smart product teams will keep this in mind at all times and will not replace their development time with spec writing time

A smart product team will spin off subcontracting projects by focusing on writing up Level 1 (user stories) and Level 2 (functional requirements) subcontracting documentation

As such you can have subcontractors write Level 3 and Level 4 (functional and technical specification) documents themselves which you can later review and approve prior to starting the implementation

a) Know thy comps - research and figure out in details who we want to better / what we want to achieve
b) Know thy goals - write up good user stories by yourself what we want to achieve (Level 1)
c) Know thy needs - write up all functional requirements (Level 2)
d) Make it so - have subcontractors do the remaining work by writing the remainder of the project documentation prior to implementation

Friday, October 14, 2016

Jr. Software developer trial period breakdown

Trial period length

Jr. Software developers have the longest trial period when compared to all other roles at ApexSQL

Many of the guys who start at this entry level position have no previous work experience or at least no experience in software development jobs, and have a limited hard skills set

Improving hard skills and earning experience is only possible through actual work by developing products and taking part in ideally every step of the product new version life cycle covering the concept, analysis, roadmap, design, development, testing, release, and agile support

ApexSQL is made of guys who are dedicated and see themselves in the IT battle trenches for years to come by sharing both success and failure with the rest of the company

How long it will be until you complete the trial period it'll mostly depend directly of you, and of your team, but specifically trial period for Jr. devs with no previous experience is usually 9-12 months and depends on your growth curve, team achievements, and individual results 

Specific requirements

0) To even start talking about successful end-of-trial it is mandatory for all our devs to read in full and to share on the subject of The Inmates Are Running the Asylum book.

This step is also a prerequisite for any software design and usability improvement discussions / tasks

1) The first step of each performance review is that the team (a product team consists of both devs and Support engineers) must have a good standing and good results at least for the past 3 months.

This comes down to successful ownership of team products by:
  a) Having good team transparency: no surprises for stakeholders; share proactively - raise suggestions vs. asking questions or providing one-sided decisions
  b) Don't expect to be told what to do and don't allow to be asked what you're doing - if someone asks for an update then it is already too late
  c) Ideally have a few product releases under your belt - not all teams have this but it is a good achievement to have if applicable
  d) Uninterrupted new content flow - this part is owned by team SEs but if they get stuck it will come down to devs in the team to help out even though we'd like to avoid this as devs should focus on development work


2) The second step of the perf review is to have good individual results that speak for you and to actually own some team goals.

One option is to became a go-to guy in the team for a specific area, to directly contribute to your team through learning and sharing about a specific area, subcontract management, QA and test automation, development/implementation of a specific engine or technology, or something else.

This doesn't mean to isolate other team members from an area of code or to work alone in isolation as that should never happen, but instead take ownership of a goal within the team and with the help and collaboration from the team you complete it from start to finish

And most importantly share regularly about your team and individual achievements and progress - don't expect someone will be spying on you or monitoring your every step; no one will notice if you don't share for yourself

Also don't hide behind other team members - there's no such thing as a team lead in ApexSQL or a team PR

Owning a goal means you won't wait on everything to be reviewed by everyone else in the team and to reach a "consensus" - help is welcome and collaboration is good, but you should never wait on anything or anyone and should take full responsibility for the goals you own

3) The third step is values review from peers, mentors, colleagues, stakeholders - just read our Working Naked values statement and let me know if you have any questions

4) The final match-80%-of-job-level-requirements step is not required for a successful end of trial for devs as certifying for Software developer Level 1 requires even more battlefield experience and hard skills which can be ideally achieved in the next 6-12 months at most 

Benefits

Upon successful end-of-trial performance review Jr. Software developers remain Jr. devs (Level 0) but gain paid vacation time proportionally for the given year, and are paid during the month for the ongoing month (vs. at the end of month)

Later on when you finally certify for a Software developer Level 1 it comes with commensurate increase in salary, and depending on the current company policy also covered local contractor monthly taxes and insurances 

On the right track

Ask yourself:
A) Is my team proactive enough, do we get many questions from stakeholders or we're able to anticipate questions by regular sharing of our status, plans, and recommendations
B) Are we sprinting regularly in the team, learning from our failed sprints, and doing everything we can in order to succeed each of the team sprints
C) Am I contributing in my team by sharing responsibilities with my colleagues without skipping out
D) Am I there for my team members when the going gets tough
E) Am I sharing regularly with the stakeholders for both my team and myself, or am I expecting that others in the team will be sharing for me
F) Are we (devs) helping our team SEs with customer support and with content. How is my team SE doing right now
G) How much did our team and I contribute to the company when compared to other Jr. Software developer teams / individual devs
H) Am I repeating mistakes or am I learning each day so that my next day is always better than the previous one

What next

Reach out to HR and/or Facilitators whenever you have any doubts or when you lack feedback

Otherwise we'll keep an eye out and touch base when we consider you ready for a potentially positive first performance review

Friday, June 17, 2016

The art of project management

Ok, so you've figured out what work to subcontract and have found a potential freelancer who will consider doing the work - congrats on learning the art of subcontracting basics, now comes the actual project management

As we already determined that every member of our product team is not just a PO but also a PM, below are a few PM operational algorithms that will help you to ensure your project is successful


Project takeoff

  1) When you have project specs vetted by the team (SSE, devs, others as needed), send the specs to the selected tried out subcontractor, or send the specs to Ops for assistance in finding a subcontractor with the best bid

  2) Subcontractor will usually have some questions about the project specs before providing work estimates
    a) If the answers to the questions are already covered in the specs that means the subcontractors didn't bother to read through the specs and you can dismiss them
    b) If there are no questions at all or no questions you hoped to hear then make sure to ask a few "control" questions of your own, i.e.: how do you plan to implement something, what do you suggest for a solution for this problem, which technology will you use to accomplish this, did you work on a similar project before, etc.
    c) If you get some very basic questions about the project that should've been covered by the specs already that means that the specs aren't good enough and my suggestion is that you don’t waste time in ad-hoc discussion with the subcontractor but go back to step 1) to rewrite/update the specs to cover all important information and then send the new specs to the subcontractor

  3) After the subcontractor provides work estimates and project ETA, perform a sanity check
    a) If you don't agree with some of the estimates don't challenge them directly but simply ask for a more detailed breakdown and explanation how did they come up with such an estimate
    b) Be constructive when talking with subcontractors, it isn't your goal to reduce the estimates but to make sure both sides are fair and professional: you are an employer but you need to treat your subcontractor as your partner

  4) Once the project estimates are good define project milestones as these are critical steps along the way that will allow you to track the progress and to avoid situation where you reach the project deadline and figure out it isn't done right
    a) Although we don't pay out $ when a project isn't done or done right, we still have growing opportunity cost caused by the delays which can be greater than the actual project cost
    b) Each project can be broken down into several milestones with no exceptions (like a sprint PBI can always be broken down into smaller tasks)

  5) Get in touch with Ops for assistance with securing project finances

  6) As soon as you have a formal approval for the project, agree on a hard date with the subcontractor by when the project will be completed, and by when the first milestone will be delivered


Project cruise

  A) If the subcontractors have any additional questions about the project at any point along the way, make yourself available to help out as soon as possible
    a) Insist on written communication whenever possible, especially if you discuss changes in the project requirements; use Skype only when it will save you time but have all project agreements written down in case we need them later on
    b) #EveryoneThinks applies to the subcontractors as well - don't solve problems for them but instead always ask for them to suggest and explain the best solution that you'll review and approve or suggest differently

  B) If you uncover additional work is needed for the project along the way that wasn't covered by our original requirements go ahead and immediately discuss project appendix estimates with the subcontractor and let Ops know to assist you with financial approval
    a) Be fair - if you didn't ask for that work in the original specs then don't insist for subcontractors to do it for free

  C) Make sure you know the upcoming milestone ETA as well as the project completion ETA at all times
    a) If the subcontractor misses an ETA you need to send a follow up immediately
    b) If you don't hear back from the subcontractor send another follow up and add Ops to CC to help out
    c) If someone wakes you up in the middle of the night you need to be able to immediately provide project ETAs and status

  D) #EveryoneShares - be transparent towards all stakeholders (i.e. Facilitators): if you are asked about project status then you're already late
    a) Push information when a milestone is approved
    b) Push information when a defined ETA is changed for whatever reason
    c) Push information when additional project requirements are uncovered

  E) As soon as you receive a deliverable from the subcontractors prioritize reviewing it and providing feedback
    a) If you need some time to review the deliverable provide the subcontractor with an ETA - what you expect from the subcontractor about giving and honoring ETAs applies to you as well
    b) Check deliverable conformance to specs, functionality, quality, performance, code where applicable
    c) If something isn't good enough send it back with sufficient feedback
    d) If a deliverable meets all of the milestone acceptance criteria inform Ops and the subcontractors about it to cover the financial side of the milestone


Project touchdown

  1) Project is officially complete as soon as all milestones are approved and all project requirements are fulfilled - you determine when this happens by giving away final project approval
    a) Don't give an approval if you haven't allowed all team members (devs, SSEs) to review the deliverables and to report all found issues, provide feedback
    b) Don't give an approval just to end the project sooner if there are still remaining issues - be persistent for the subcontractor to resolve all of the known issues
    c) When in conflict with the subcontractor whether an issue is a bug or an additional request feel free to consult with Ops, but also remember that we need the project 100% completed as soon as possible with the highest possible PUQ so if a small additional project appendix will get us there don't think twice about it and err on the subcontractor side
    d) Always remember: the more things subcontractor didn't finish the more work for you

  2) Never stop thinking about additional work you can subcontract, especially if you're happy with the subcontractor
    a) Spin off a new project immediately if you already found additional work needed for an R2, R3, Rn down the way
    b) When applicable ask the subcontractors to do some comp research on their own and to suggest any missing features, areas where we can improve the project - senior guys who are looking for additional work will be happy to help you out with this


Key things to remember

  1- You are the project manager and you own the project from start to finish
  2- Ops is always there to help you out with administration and PM advice whenever in doubt
  3- Don't be afraid: Failure is ok, fear isn't ;)

Monday, April 4, 2016

The art of subcontracting

When a fully staffed product (development) team is unable to achieve all of the team goals within an acceptable time frame, the team is faced with two options:
  a) Keep developing on your own and work long hours until the goals are achieved or at least until new challenging goals show up so you can work more long hours again
  b) Develop smarter by temporarily increasing team velocity through subcontracting: outsource and manage development projects instead of developing everything on your own

Each team is by definition a Project management team and each team member is a PM as soon as you start thinking outside of the confines of your own 10 typing fingers

What does "subcontracting" mean in practice?
  1) Identify potential projects by defining the needs in your team where you need help
  2) Prepare functional/technical requirements and/or specification for the project
  3) Leverage help from the Ops team to find the best external freelancer/team to complete the job
  4) Communicate with the selected freelancer/team, review their progress, provide work feedback and set your expectations
  5) Give your approval (or not) for parts of the project as it progresses, and for the entire project once it is complete
  6) Implement deliverables in production

What all can be subcontracted?
  a) Reusable UI components, shared between teams or products
  b) Backend libraries / engines / frameworks, either for internal team use or for multiple teams
  c) Modular features for owned products, i.e. an externally developed functionality that can be easily "plugged" into the product
  d) Fully integrated features for owned products, i.e. subcontractor gets full access to a separate product code branch and adds additional functionality directly
  e) Entire new products including backend functionality and frontend UI based on our standards
  f) Test automation helper apps that are unaware of the product, i.e. data generators
  g) Product-specific test automation helper apps specific to your product's interaction design

We can subcontract everything that we find complex?
Not just complex but even if you know how to do it internally and don't have enough time to do it (remember: success = results / time)

What's the difference between functional and technical requirements?
Functional requirements are your concise expectations of what you need completed

Technical requirements are your general technological expectations / tech limitations of how you want the project done

Requirements are short, generalized documents that provide freedom to outsourcers to figure out the tiny details along the way

At a minimum each project needs to have at least functional requirements defined

What's the difference between functional and technical specification?
Functional specification is a more detailed document providing more thorough expectations, i.e. interaction workflows, UI mockups, etc.

Technical specification is a technical minutia document which can define technical workflows or even entire development project UML

Detailed specifications are optional - they can either help our or make a project unmanageably complex depending on the type of the project

How should SSEs be involved into subcontracting?
Everyone in the team needs to spec-test functional requirements/specification, especially team SSE prior to starting a new project

Once a subcontracted project deliverable comes in such as an UI component, new product feature, new product, test automation helper, etc. SSE should review and scrutinize the deliverable prior to acceptance as if it was developed internally

How much work can we subcontract?
This is up to you mostly; as long as we have resources available to dedicate to outsourcing work you'll be able to suggest new projects for subcontracting and will get assistance from Operations to get started